asynchronous$5584$ - traducción al holandés
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asynchronous$5584$ - traducción al holandés

SYSTEM HAVING NO GLOBAL CLOCK, INSTEAD OPERATING UNDER DISTRIBUTED CONTROL
Asynchronous Systems; Asynchronous systems

asynchronous      
adj. asynchroon
Universal Asynchronous Receiver Transmitter         
  • Example of a UART frame. In this diagram, one [[byte]] is sent, consisting of a start bit, followed by eight data bits (D0-7), and two stop bit, for a 11-bit UART frame. The number of data and formatting bits, the presence or absence of a parity bit, the form of parity (even or odd) and the transmission speed must be pre-agreed by the communicating parties. The "stop bit" is actually a "stop period"; the stop period of the transmitter may be arbitrarily long. It cannot be shorter than a specified amount, usually 1 to 2 bit times. The receiver requires a shorter stop period than the transmitter. At the end of each data frame, the receiver stops briefly to wait for the next start bit. It is this difference which keeps the transmitter and receiver synchronized.
BCLK = Base Clock
COMPUTER HARDWARE DEVICE
UART; Serial uart; UART overrun; Uart; Universal asynchronous receiver transmitter; Serial Communication Interface; 16450; Serial Communication Controller; Universal asynchronous receiver/transmitter; 16C450; 16450 UART; 16450 (UART); NS16450; PC16450C; Serial communication interface; Motorola 6850
universele asynchrone ontvanger/ zender, circuit die informatie omzet in gelijkstroomsignalen en gebruik maakt van seriële poorten, UART
Asynchronous Transfer Mode         
  • ATM switch by FORE systems
DIGITAL TELECOMMUNICATIONS PROTOCOL FOR VOICE, VIDEO, AND DATA
Asyncronous Transfer Mode; Virtual channel identifier; Asynchronus Transfer Mode; ATM (Asynchronous Transfer Mode); Virtual Path Identifier; ATM NIC; Atm nic; Virtual path identifier; Virtual circuit identifier; Real-time multimedia over ATM; Real-time multimedia over ATM(RMOA); RMOA; Virtual Channel identifier; Virtual Circuit Identifier; Virtual Channel Identifier; Asynchronous transfer mode (ATM); Asynchronous transfer mode; ATM switch
protocol voor het uitwisselen van gegevens met hoge snelheden, ATM

Definición

asynchronous logic
<architecture> A data-driven circuit design technique where, instead of the components sharing a common clock and exchanging data on clock edges, data is passed on as soon as it is available. This removes the need to distribute a common clock signal throughout the circuit with acceptable {clock skew}. It also helps to reduce power dissipation in CMOS circuits because gates only switch when they are doing useful work rather than on every clock edge. There are many kinds of asynchronous logic. Data signals may use either "dual rail encoding" or "data bundling". Each dual rail encoded Boolean is implemented as two wires. This allows the value and the timing information to be communicated for each data bit. Bundled data has one wire for each data bit and another for timing. Level sensitive circuits typically represent a logic one by a high voltage and a logic zero by a low voltage whereas transition signalling uses a change in the signal level to convey information. A speed independent design is tolerant to variations in gate speeds but not to propagation delays in wires; a delay insensitive circuit is tolerant to variations in wire delays as well. The purest form of circuit is delay-insensitive and uses dual-rail encoding with transition signalling. A transition on one wire indicates the arrival of a zero, a transition on the other the arrival of a one. The levels on the wires are of no significance. Such an approach enables the design of fully delay-insensitive circuits and automatic layout as the delays introduced by the layout compiler can't affect the functionality (only the performance). Level sensitive designs can use simpler, stateless logic gates but require a "return to zero" phase in each transition. http://cs.man.ac.uk/amulet/async/. (1995-01-18)

Wikipedia

Asynchronous system

The primary focus of this article is asynchronous control in digital electronic systems. In a synchronous system, operations (instructions, calculations, logic, etc.) are coordinated by one, or more, centralized clock signals. An asynchronous system, in contrast, has no global clock. Asynchronous systems do not depend on strict arrival times of signals or messages for reliable operation. Coordination is achieved using event-driven architecture triggered by network packet arrival, changes (transitions) of signals, handshake protocols, and other methods.